Why make yet another puzzle solver?

The other puzzle solvers are technically great, but not the best in usability for DDO game playing. e.g. they use a drop down menu to choose options, require clicking on a solve button to see solution, need to click a button to switch between play/edit mode. For DDO game playing, we don't need a feature to create a new puzzle game but want the easiest (that roughly translates to minimum mouse movement and clicks) control to setup a puzzle as in the game, and see the solution.

How to use this puzzle solver?

  1. Choose a layout, i.e. 3x3, 4x4, 5x5, circular or 5x4 Monastery

  2. Setup the cells by

    • left click on any cell to turn the light on/off
    • double click on any cell to remove the cell (for Monastery)
    • right click to simulate a move
  3. After you have made any change, the configuration is checked automatically. If there is solution, the cells that you need to step on will be highlighted in yellow. Otherwise, a message will be shown at the bottom saying "no solution"

  4. When all the cells are on, the whole puzzle will be highlighted in green

Reference